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Curator's Preface


Ages ago, when we still believed in the avant-garde, the sincere brushstroke and the 40-hour work week, Clement Greenberg held that painting, freed of its historical role as a representational medium, would henceforth express its own specific qualities as a plastic substance applied to a two-dimensional support. The principle that each medium has its own expressive qualities amounts to a truism, though one long brandished at art students who strayed from the fold while Abstract Expressionism held the academy. Nowadays Conceptualism reigns and truth to one's medium seems of less consequence than truth to one's theory.

Where digital media are concerned, theory abounds but one is left to wonder what indeed is the nature of the medium. Bits and bytes? Or the protean capability of simulating any other medium? This sounds rather like asking whether the nature of painting is found in spreading pigment on a support or in representing shepherds in Arcadia. Or then again, could the nature of the medium be the capability of those bits and bytes, structured into larger complexes, of deriving into many distinct media? Back in the early 60s, A. Michael Noll (1), a pioneer in generative systems, maintained that the artwork was not the visible object but the process whereby it was created. And indeed, the authority of digital technology stems from its invisibility.

While there are no doubt works that could only have been produced by the new digital media, we are surrounded by products and events that bear no signature of digital origins or mediation, and yet clearly possess a disembodied digital presence. Our images, opinions, and vital stats have been harvested into banks of electronic flesh (2). Almost subliminally, we have acquired a second nature, created by systems none of us control. In the face of this harvest, it comes as no surprise that artists strive to assert the possibility of molding digital media, on however small a scale, to purposes we can hope to control, thereby reclaiming our colonized selves.

As they confront us with the power of digital imagery to charm, seduce or simulate, the artists presented in Second Nature assert this possibility in a variety of ways, from creating systems that imitate or enclose natural processes to revealing the process of obsolescence that strikes even this millennial medium, seemingly beyond decay. We created "nature" by conquering it. Now as we continue to consume nature we must wonder--will this second nature consume us? We invite the viewer to contemplate the possibilities.

Paul Hertz, curator
Chicago 1999

 


(1) Cited in Goodman, Cynthia, Digital Visions, Henry N. Abrams, Publishers, New York 1987

(2) Kroker, Arthur and Marilouise, "Code Warriors," in Clicking In, Hot Links to a Digital Culture, Lynn Hershman Leeson, editor, Bay Press, Seattle 1996



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The Ukrainian Institute of Modern Art
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Chicago, Illinois, USA