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Sleights is the story of Harry Houdini in his attempt to escape from the afterlife. Picking up just after Houdini's death, users must decide whether to bring Houdini back from the dead after learning about his life from colleagues, his wife, his mentor, Robert Houdin, and Houdini himself. Playing the role of a down-and-out magician, users are transported to a netherworld familiar to us all: the corner tap. Summoned there by Houdini, the user slips into the nether space to explore its contents over the course of one hour's time. When that time is complete, travelers will need to either release Houdini from the fate nature has presented, or return him to the earth, upsetting the balance between the living and the dead.

Sleights originally grew out of my desire to build a dynamic alternative to the narrative storytelling forms of traditional. My interest in cinema over the past years and a lifetime of gaming leads me to believe that we will continue to see a melding of the two forms as the visual competencies of viewers continues to rise. One only needs to view the dominance of film style cuts and cameras in current real-time 3D gaming experiences and the dominance of graphics out of computer gaming now found in nearly every feature film to understand that the cross-pollination of the forms presents unique opportunities for creators.

Sleights has developed into compelling new form of narrative thanks to the professionalism and artistry of a wide variety of developers: Hallie Blanchard, Matt Henkelmann, Don Kenyon, Richard Leider, John Loesel, Reid Perkins Buzo, Anna Marie Panlilio.



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The Ukrainian Institute of Modern Art
2320 W. Chicago Avenue
Chicago, Illinois, USA